22 Sep ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time. ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, , available at Book Depository with free delivery worldwide. Den här utgåvan av ActionScript for Multiplayer Games and Virtual Worlds är slutsåld. Kom in och se andra utgåvor eller andra böcker av samma författare.

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Isometric View Chapter NOTE The term user is used throughout this book a little loosely. Embedded Linux Development Using Eclipse. ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. Mhassano marked it as to-read Nov 17, A good example of a room plugin would be a card game: The object can then be exchanged between the client and the server easily, because the transaction layer knows how to serialize and deserialize the object.

But what about features and functionality that you need for your game or world that are not part of the core feature actionsceipt of the server you are using?

A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world ” Cooperative Game Play The Spectrum of Adventure Thomas Cirtual. Game Audio Programming 2 Guy Somberg.


Lists with This Book. By using our website you agree to our use of cookies. User Review – Flag as inappropriate this book was amazing.

The demand for multiplayer games and virtual worlds has exploded anx the last few years. In this case, it would be smart to have a server-level plugin that loads and manages the latest news, so that any other plugin can access it as needed.

ActionScript for Multiplayer Games and Virtual Worlds

An EsObject is a class that exists in identical form on both the server and the client. This chapter is from the book. The Official Scratch Jr. In addition to providing a highly scalable connection layer, the most useful socket servers primarily provide a basic level of functionality right out of the box, like rooms, chatting, buddies, and a few other things.

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ActionScript for Multiplayer Games and Virtual Worlds

Introducing ElectroServer Chapter 5. Coding With Minecraft Al Sweigart. Rhys rated it gamex it May 16, Well, it comes down to saving time and headaches later. Shigeru Miyamoto Jennifer Dewinter.

Managed object factories allow you to create actionsdript of objects that need to remain active over time. These may range anywhere from globally enhancing room functions to exposing an external interface to other applications that wish to leverage certain aspects of your game.


A private chat message is sent from one user directly to one, or to many, specific other users.

A room-level plugin is created and scoped to a room; thus, it is instanced. The concept of zones is mostly valuable as an organization tool for servers with large numbers of rooms.

ActionScript for Multiplayer Games and Virtual Worlds: Introducing ElectroServer

NOTE Nearly all large applications created to use ElectroServer will end up using a custom-written login event handler to authenticate user credentials against a database. His name and password can then be authenticated against a database.

ajd You can download and install it at www. The user can subscribe to automatic list updates as the list of rooms changes. September 22, Imprint: It seems like it takes a good bit of code, and having to identify the data types seems like overkill. Connecting Users Chapter 3.